package com.cookman.assets;

import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;

/**
 * Created by Cookman on 07.02.2015.
 */
public class NullAssests implements Assets {

    @Override
    public void init(AssetManager assetManager) {

    }

    public Sprite getSpriteByAtlasRegion(String group,String name){
        return new Sprite();
    }

    @Override
    public void error(AssetDescriptor assetDescriptor, Throwable throwable) {

    }

    @Override
    public void dispose() {

    }
}
